Portfolio: David Segal / We Are Machine
email: david@wearemachinemedia.com
tel: (SE) 076 228 3717
Links
Please see details below regarding the video reel. Also please do not share or discuss the material in the showreel without permission.
Karma & Jonar
What : Animated series based on the books by Zelda Falköga produced using motion capture, Unreal and Wwise in the production pipeline by Viaplay Animation Studio.
My Roll: Assistant sound designer to audio director Johannes Karlebo
Tools & Skills: Reaper, Ableton Live, Field Recording, Post-Production, Foley
Notes: I was the primary sound designer for episode 8 (as seen in the reel above)
Shadow VR
What: Adaptation of Ole Bornedal's recent film The Shadow In My Eye that tells the harrowing story of when the British RAF bombed Copenhagen in an attempt to hit the gestapo HQ. Was shown at theaters on the film’s release as an interactive installations featuring a mock cockpit. Was also featured in Copenhagen’s war museum.
My Roll: Co-sound designer, all technical implementation, VO Editing/ Voice Design
Tools & Skills: Unreal + Blueprint, Wwise, sound design, voice design, DAW, VR
Notes: I was primary sound designer for the internal cockpit and plane engine sounds (as featured in the reel)
Kusunda: Speak To Awaken
What: VR/ Interactive documentary bringing awareness of vanishing indigenous languages. This piece brings to life some of the last native speakers and members of the Kusunda tribe from the Nepal region.
My Roll: All technical implementation, VO recording, Spatial Mix, language localization
Tools & Skills: Unity, C#, vocal recording/ editing, HTC VIVE VR
Notes: No audio middleware was used so I coded a custom audio system built on Unity’s audio engine. I implemented a multi language localization system. I recorded half of the VO and was the primary sound editor for all audio. It was my responsibility to implement and mix the sound designer/ composer’s work and liaise with him to realize his vision with my implementation.
Re-Pear
What: A global game jam project with a team from Embark Studios. Considering the short timeframe I was extremely pleased with the result and the game was even featured by Alpha Beta Gamer.
My Roll: All sound, music and technical implementation
Tools & Skills: Unity, C#, sound design, vocal design
Notes: While the sound isn’t as polished since it was all done in 48 hours this is a project I always smile when I listen to it :)
Windtale
What: A prototype project that I stepped in to help out with when I was teaching interactive sound design.
My Roll: All music composition, co sound designer, technical implementation
Tools & Skills: Unity, C#, FMOD, sound design, music composition
Notes: Fun fact - Johannes Karlebo was my student and co-sound designer, later he became audio director at Viaplay and then I worked under him on the series Karma & Jonar!
HungyBun AR
What: An early AR prototype of a silly robot bunny game where you have to lead the rabbit to food while avoiding traps and danger.
My Roll: Everything, coded the entire app from scratch.
Tools & Skills: Unity, C#, FMOD, AR Toolkit, Android Development
Notes: Rough and unfinished but fun nonetheless.
Oticon VR
What: A VR experience where the user can perceive the world through the perspective of hearing aids. The user can switch between different hearing aids to hear how wind, rubbing, speech and environmental sound through them.
My Roll: Lead audio, technical implementation, sound design, mixing
Tools & Skills: Unity, FMOD, C#, project management, sound design, Oculus VR
Notes: All sound created by myself or under my audio direction, this was one of the most challenging projects I have ever had because every single sound and the entire mix had to be dynamic and sound different depending on what hearing mode the user switched to.
Apex VR
What: A VR experience taking place on a space-station with different minigames. I am not allowed to explain more about the context of the experience.
My Roll: All sound, all implementation, mixing
Tools & Skills: Unity, FMOD, C#, project management, sound design, Oculus VR
Notes: I created a really interesting dynamic environment system for the space station audio. Ask me about it!